+ play x step -> play & set interrupt flag for turnCount = curentTurnCount + x
+ Reset
+ Save list of solved scenarios browserside
=======
+ [Multiplayer]
+ Display: Where may a player build?
+ keyboard controls
+ better win/loose indication
+ structure board controls
>>>>>>> 3170dbee1004ac281a08b06e1ec1c8b77464ced9
## II. Logic
+ ~~undestructible environment (no evolution, no destruction) "Gaia"~~
+ Szenario objects (loadable)
<<<<<<< HEAD
+ ~~titel~~
+ img link (preview)
+ ~~description~~
+ ~~maps~~
+ wincondition
=======
+ img link (preview)
>>>>>>> 3170dbee1004ac281a08b06e1ec1c8b77464ced9
+ [Multiplayer]
+Logic: Where may a player build?
+ Logic: Where may a player build?
## III. Gamedesign
+ wincondition
+ annihilate everyone else
+ defend structure X
+ survive
+ survive
+ cover area of size n
+ travel to destiny
+ race against AI
+ tutorial level
+ tutorial level
+ you must destroy an enemy structure. It consists of several 4-blocks and an additional structure. the tick is to trigger the structure to "explode" and destroy the blocks with it
+ background: these blocks are hard to destroy for enemoies, but easy by yourself