TODO.md 1.63 KB
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# TODO
## I. UI
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+  [Multiplayer]
+  Display: Where may a player build?
+  styling
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+  keyboard controls
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+  interrupt game on win/loss
+  play x step -> play & set interrupt flag for turnCount = curentTurnCount + x
+  Reset
+  Save list of solved scenarios browserside
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=======
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+ [Multiplayer]
+ Display: Where may a player build?
+ keyboard controls
+ better win/loose indication
+ structure board controls
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## II. Logic
+ Szenario objects (loadable)
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    + ~~titel~~
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    + img link (preview)
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    + ~~description~~
    + ~~maps~~
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    + wincondition
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=======
    + img link (preview)
>>>>>>> 3170dbee1004ac281a08b06e1ec1c8b77464ced9
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+ [Multiplayer]
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+ Logic: Where may a player build?
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## III. Gamedesign
+ wincondition
    + annihilate everyone else
    + defend structure X
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    + survive
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    + cover area of size n
    + travel to destiny
        + race against AI
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    + tutorial level
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    + you must destroy an enemy structure. It consists of several 4-blocks and an additional structure. the tick is to trigger the structure to "explode" and destroy the blocks with it
        + background: these blocks are hard to destroy for enemoies, but easy by yourself
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+ aditional rules
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    + where may a player build?
    + how many rounds until the game ends
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+ Multiplayer
    + Controll points
        + n islands
        + players can only build on islands a) they own at least 1 tile on b) they own the majority of tiles on c) they were the last to touch the centertile of
        + every player starts out owning a stabil structure on exactly 1 island
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## IV. Hosting
+ where?
+ continuous deployment