Commit da6efc0d authored by radow's avatar radow
Browse files

added soundeffect

parent b4f2ac34
......@@ -5,9 +5,11 @@ using UnityEngine;
public class PlayerSpring : MonoBehaviour
{
Rigidbody rb;
AudioSource auds;
private void Start()
{
rb = GetComponent<Rigidbody>();
auds = GetComponent<AudioSource>();
}
public Transform springBody;
public Transform camanchor;
......@@ -36,6 +38,7 @@ public class PlayerSpring : MonoBehaviour
if (charging)
{
charge = Mathf.Min(charge + (Time.deltaTime / maxChargeupTime), 1);
//Animation
sr.SetBlendShapeWeight(0, charge * 100);
......@@ -51,6 +54,7 @@ public class PlayerSpring : MonoBehaviour
//Launch
charging = false;
rb.AddForce(springBody.up * charge * maxImpulse, ForceMode.Impulse);
auds.Play();
charge = 0;
//Animation
sr.SetBlendShapeWeight(0, 0);
......
This diff is collapsed.
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......@@ -1251,6 +1251,7 @@ GameObject:
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......@@ -1339,6 +1340,102 @@ Animator:
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--- !u!82 &1772350078
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......@@ -2725,6 +2822,7 @@ GameObject:
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- component: {fileID: 516344514}
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m_TagString: Untagged
......@@ -2813,6 +2911,102 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!82 &516344514
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m_PlayOnAwake: 0
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
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MaxDistance: 500
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rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
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value: 1
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......
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