- 13 Dec, 2021 1 commit
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radow authored
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- 12 Dec, 2021 3 commits
- 11 Dec, 2021 3 commits
- 10 Dec, 2021 3 commits
- 06 Dec, 2021 8 commits
- 05 Dec, 2021 8 commits
- 04 Dec, 2021 8 commits
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radow authored
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radow authored
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radow authored
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radow authored
When using velocity instead of absolute position there is no need to multiply by frame length, leading to choppy movement whenever a frame got dropped and overall performence dependend speed
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radow authored
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radow authored
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radow authored
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radow authored
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- 03 Dec, 2021 1 commit
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radow authored
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