Commit eedbdea7 authored by radow's avatar radow
Browse files

conference build

parent 7a0ade64
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screenBG: {fileID: 8859324317488670441}
threshold: 120
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value: Player
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......@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class ScreenShotRotation : MonoBehaviour
{
......@@ -10,6 +11,7 @@ public class ScreenShotRotation : MonoBehaviour
public float threshold = 120;
float timesinceinput;
Vector3 oldmouseposition;
public GameObject screenshotcam;
public List<Sprite> screenShots = new List<Sprite>();
bool isShowing;
......@@ -25,7 +27,7 @@ public class ScreenShotRotation : MonoBehaviour
if (!isShowing) timesinceinput = 0;
else
{
//restart
SceneManager.LoadScene(0);
}
}
else
......@@ -44,24 +46,10 @@ public class ScreenShotRotation : MonoBehaviour
{
isShowing = true;
screens.SetActive(true);
UpdateScreenRatio();
screenshotcam.SetActive(true);
PlayerMotor.instance.gameObject.SetActive(false);
}
oldmouseposition = Input.mousePosition;
}
public void UpdateScreenRatio()
{
if (screenBG.rectTransform.rect.width>1920)
{
// is 16:9 or wider
screenDisplay.rectTransform.sizeDelta = new Vector2(screenBG.rectTransform.rect.width, screenBG.rectTransform.rect.width * 9/16);
}
else if (screenBG.rectTransform.rect.height > 1080)
{
// is higher than 16:9
screenDisplay.rectTransform.sizeDelta = new Vector2(screenBG.rectTransform.rect.height * 16/9, screenBG.rectTransform.rect.height);
}
}
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